LowMemory | Use as little memory as possible.
Performance can be significantly impacted but will still be fast enough for many scenarios. Similar to HighPerformance and Balanced but uses much smaller cache sizes. The precise details will vary based on the implementation of the engine.
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MaxPerformance | Best possible performance.
Everything loaded into memory. Execution can be optimized to ignore operations relating to maintaining caches, etc. The precise details will vary based on the implementation of the engine.
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HighPerformance | Load smaller data structures into memory.
Larger data structures are cached to keep the most frequently used data in memory as well. Similar to Balanced but uses larger cache sizes. The precise details will vary based on the implementation of the engine.
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Balanced | Load smaller data structures into memory.
Larger data structures are cached to keep the most frequently used data in memory as well. Similar to HighPerformance but uses smaller cache sizes. The precise details will vary based on the implementation of the engine.
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BalancedTemp | The precise details will vary based on the implementation of the engine.
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